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Is Image-based Object Pose Estimation Ready to Support Grasping?

arXiv.org Artificial Intelligence

We present a framework for evaluating 6-DoF instance-level object pose estimators, focusing on those that require a single RGB (not RGB-D) image as input. Besides gaining intuition about how accurate these estimators are, we are interested in the degree to which they can serve as the sole perception mechanism for robotic grasping. To assess this, we perform grasping trials in a physics-based simulator, using image-based pose estimates to guide a parallel gripper and an underactuated robotic hand in picking up 3D models of objects. Our experiments on a subset of the BOP (Benchmark for 6D Object Pose Estimation) dataset compare five open-source object pose estimators and provide insights that were missing from the literature.


Uncertainty Quantification for Visual Object Pose Estimation

arXiv.org Artificial Intelligence

Quantifying the uncertainty of an object's pose estimate is essential for robust control and planning. Although pose estimation is a well-studied robotics problem, attaching statistically rigorous uncertainty is not well understood without strict distributional assumptions. We develop distribution-free pose uncertainty bounds about a given pose estimate in the monocular setting. Our pose uncertainty only requires high probability noise bounds on pixel detections of 2D semantic keypoints on a known object. This noise model induces an implicit, non-convex set of pose uncertainty constraints. Our key contribution is SLUE (S-Lemma Uncertainty Estimation), a convex program to reduce this set to a single ellipsoidal uncertainty bound that is guaranteed to contain the true object pose with high probability. SLUE solves a relaxation of the minimum volume bounding ellipsoid problem inspired by the celebrated S-lemma. It requires no initial guess of the bound's shape or size and is guaranteed to contain the true object pose with high probability. For tighter uncertainty bounds at the same confidence, we extend SLUE to a sum-of-squares relaxation hierarchy which is guaranteed to converge to the minimum volume ellipsoidal uncertainty bound for a given set of keypoint constraints. We show this pose uncertainty bound can easily be projected to independent translation and axis-angle orientation bounds. We evaluate SLUE on two pose estimation datasets and a real-world drone tracking scenario. Compared to prior work, SLUE generates substantially smaller translation bounds and competitive orientation bounds. We release code at https://github.com/MIT-SPARK/PoseUncertaintySets.


Policies over Poses: Reinforcement Learning based Distributed Pose-Graph Optimization for Multi-Robot SLAM

arXiv.org Artificial Intelligence

We consider the distributed pose-graph optimization (PGO) problem, which is fundamental in accurate trajectory estimation in multi-robot simultaneous localization and mapping (SLAM). Conventional iterative approaches linearize a highly non-convex optimization objective, requiring repeated solving of normal equations, which often converge to local minima and thus produce suboptimal estimates. We propose a scalable, outlier-robust distributed planar PGO framework using Multi-Agent Reinforcement Learning (MARL). We cast distributed PGO as a partially observable Markov game defined on local pose-graphs, where each action refines a single edge's pose estimate. A graph partitioner decomposes the global pose graph, and each robot runs a recurrent edge-conditioned Graph Neural Network (GNN) encoder with adaptive edge-gating to denoise noisy edges. Robots sequentially refine poses through a hybrid policy that utilizes prior action memory and graph embeddings. After local graph correction, a consensus scheme reconciles inter-robot disagreements to produce a globally consistent estimate. Our extensive evaluations on a comprehensive suite of synthetic and real-world datasets demonstrate that our learned MARL-based actors reduce the global objective by an average of 37.5% more than the state-of-the-art distributed PGO framework, while enhancing inference efficiency by at least 6X. We also demonstrate that actor replication allows a single learned policy to scale effortlessly to substantially larger robot teams without any retraining. Code is publicly available at https://github.com/herolab-uga/policies-over-poses.



Robotic 3D Flower Pose Estimation for Small-Scale Urban Farms

arXiv.org Artificial Intelligence

-- The small scale of urban farms and the commercial availability of low-cost robots (such as the FarmBot) that automate simple tending tasks enable an accessible platform for plant phenotyping. We have used a FarmBot with a custom camera end-effector to estimate strawberry plant flower pose (for robotic pollination) from acquired 3D point cloud models. We describe a novel algorithm that translates individual occupancy grids along orthogonal axes of a point cloud to obtain 2D images corresponding to the six viewpoints. For each image, 2D object detection models for flowers are used to identify 2D bounding boxes which can be converted into the 3D space to extract flower point clouds. Pose estimation is performed by fitting three shapes (superellipsoids, paraboloids and planes) to the flower point clouds and compared with manually labeled ground truth. Our method successfully finds approximately 80% of flowers scanned using our customized FarmBot platform and has a mean flower pose error of 7.7 degrees, which is sufficient for robotic pollination and rivals previous results. Urban farms [1] provide healthy food to local communities and can serve as platforms for education and sustainability.


Fast Learning of Non-Cooperative Spacecraft 3D Models through Primitive Initialization

arXiv.org Artificial Intelligence

The advent of novel view synthesis techniques such as NeRF and 3D Gaussian Splatting (3DGS) has enabled learning precise 3D models only from posed monocular images. Although these methods are attractive, they hold two major limitations that prevent their use in space applications: they require poses during training, and have high computational cost at training and inference. To address these limitations, this work contributes: (1) a Convolutional Neural Network (CNN) based primitive initializer for 3DGS using monocular images; (2) a pipeline capable of training with noisy or implicit pose estimates; and (3) and analysis of initialization variants that reduce the training cost of precise 3D models. A CNN takes a single image as input and outputs a coarse 3D model represented as an assembly of primitives, along with the target's pose relative to the camera. This assembly of primitives is then used to initialize 3DGS, significantly reducing the number of training iterations and input images needed -- by at least an order of magnitude. For additional flexibility, the CNN component has multiple variants with different pose estimation techniques. This work performs a comparison between these variants, evaluating their effectiveness for downstream 3DGS training under noisy or implicit pose estimates. The results demonstrate that even with imperfect pose supervision, the pipeline is able to learn high-fidelity 3D representations, opening the door for the use of novel view synthesis in space applications.


g2o vs. Ceres: Optimizing Scan Matching in Cartographer SLAM

arXiv.org Artificial Intelligence

This article presents a comparative analysis of g2o and Ceres solvers in enhancing scan matching performance within the Cartographer framework. Cartographer, a widely-used library for Simultaneous Localization and Mapping (SLAM), relies on optimization algorithms to refine pose estimates and improve map accuracy. The research aims to evaluate the performance, efficiency, and accuracy of the g2o solver in comparison to the Ceres solver, which is the default in Cartographer. In our experiments comparing Ceres and g2o within Cartographer, Ceres outperformed g2o in terms of speed, convergence efficiency, and overall map clarity. Ceres required fewer iterations and less time to converge, producing more accurate and well-defined maps, especially in real-world mapping scenarios with the AgileX LIMO robot. However, g2o excelled in localized obstacle detection, highlighting its value in specific situations.


Consensus-Driven Uncertainty for Robotic Grasping based on RGB Perception

arXiv.org Artificial Intelligence

--Deep object pose estimators are notoriously overconfident. A grasping agent that both estimates the 6-DoF pose of a target object and predicts the uncertainty of its own estimate could avoid task failure by choosing not to act under high uncertainty. Even though object pose estimation improves and uncertainty quantification research continues to make strides, few studies have connected them to the downstream task of robotic grasping. We propose a method for training lightweight, deep networks to predict whether a grasp guided by an image-based pose estimate will succeed before that grasp is attempted. We generate training data for our networks via object pose estimation on real images and simulated grasping. We also find that, despite high object variability in grasping trials, networks benefit from training on all objects jointly, suggesting that a diverse variety of objects can nevertheless contribute to the same goal. Remarkable progress in object pose estimation from single RGB images has been made in the past few years [1]-[4], primarily driven by deep learning and the ability to reduce the so-called sim2real gap . This has enabled end-to-end system training on large amounts of synthetic data with precise ground truth. Consider for example the pose estimates illustrated in Figure 1. These were made by current methods, yet all four caused grasping attempts to fail when used as guides. Motivated by this disconnect between pose evaluation and success in downstream grasping, we propose an approach to estimate the likelihood for success before a grasp is actually attempted.


JENGA: Object selection and pose estimation for robotic grasping from a stack

arXiv.org Artificial Intelligence

Vision-based robotic object grasping is typically investigated in the context of isolated objects or unstructured object sets in bin picking scenarios. However, there are several settings, such as construction or warehouse automation, where a robot needs to interact with a structured object formation such as a stack. In this context, we define the problem of selecting suitable objects for grasping along with estimating an accurate 6DoF pose of these objects. To address this problem, we propose a camera-IMU based approach that prioritizes unobstructed objects on the higher layers of stacks and introduce a dataset for benchmarking and evaluation, along with a suitable evaluation metric that combines object selection with pose accuracy. Experimental results show that although our method can perform quite well, this is a challenging problem if a completely error-free solution is needed. Finally, we show results from the deployment of our method for a brick-picking application in a construction scenario.